Carling Black Label needed more than match-day awareness. Social Wiiv delivered a fully white-labelled Consumer Experience Platform — combining gamification, a custom penalty kick game, predict-the-score mechanics across all 30 Varsity Cup matches, location check-ins at 92 retail outlets, and a nationwide promoter network — turning rugby fans into active brand participants over 3 months.
Carling Black Label's sponsorship of the Varsity Cup gave the brand a powerful sports platform — but the challenge was turning match-day excitement into sustained, measurable digital engagement that drove consumers into retail outlets and delivered genuine insight. A TV spot or stadium banner is fleeting. The brief demanded something that would keep fans actively engaged across the entire 3-month tournament.
The platform needed to work for three distinct audiences simultaneously:
— Rugby fans who wanted to predict scores, earn rewards, and compete on a leaderboard
— Retail consumers who needed incentives to visit the 92 participating outlets and check in
— Promoters working across all 92 venues who needed to be signed up, tracked, and managed through the campaign
On top of that, Carling Black Label needed a rich data pipeline — surveys, polls, and user profiles — to capture genuine consumer insights across the campaign period. The platform had to handle all of this under a single white-label branded experience.
"We needed a platform that kept fans coming back for every single Varsity Cup match — not just the final. Something that made Black Label feel like it was part of the rugby conversation, not just a sponsor."
— Carling Black Label Campaign TeamSocial Wiiv designed and deployed a fully white-labelled Consumer Experience Platform for Carling Black Label's Varsity Cup campaign. The platform unified six distinct pillars — gamification & CRM, predict the score, a custom rugby game with voucher rewards, location check-ins, surveys & polls, and a complete promoter management system — into a single seamless brand experience.
The foundation of the campaign was a fully branded Carling Black Label Consumer Experience Platform — a white-label web application complete with Google Auth registration and login, a full CRM backend, and a gamification engine that rewarded fans for every action they took across the platform.
The Predict the Score mechanic was the campaign's primary match-day engagement driver. Before each of the 30 Varsity Cup matches, fans submitted their score prediction directly in the platform. Correct or close predictions earned points, and the mechanic ensured that fans returned to the platform for every single fixture across the full tournament.
With predictions available for every match — from the pool stages through to the final — the Predict the Score mechanic created a weekly engagement rhythm that kept participants coming back throughout the campaign. Prediction windows opened before each fixture and closed at kick-off, creating a natural sense of urgency.
Social Wiiv built a fully custom rugby penalty kick game — "Kick the Polls" — embedded directly in the platform. Players had to kick the ball over the goal posts by navigating real-time wind speed and swiping to direct both the power and direction of their kick. It was a genuine skill-based mini-game, not a simple tap — and the reward was real.
The game generated 12,713 plays across the campaign — with 3,044 vouchers won and 2,929 vouchers redeemed, delivering a 96.2% redemption rate on won vouchers.
The platform included a geo-tagged location check-in feature covering all 92 participating Carling Black Label retail outlets across South Africa. Fans could check in at their nearest outlet to earn bonus points, directly driving foot traffic to key retail partners and giving the brand a real-time view of where campaign engagement was happening on the ground.
Beyond engagement mechanics, the platform served as a primary data capture tool. Ten surveys totalling 42 questions were deployed across the campaign period, alongside regular polls that kept fans engaged between matches. Both survey responses and poll votes earned points, ensuring consistently high participation rates.
Beyond the consumer-facing WebApp, Social Wiiv's platform managed the complete on-ground promoter network deployed across all 92 outlets. The promoter management system handled sign-ups, shift assignments, venue allocation, and activation tracking — giving Carling Black Label full oversight of their nationwide field force from a single dashboard.
The Carling Black Label Varsity Cup campaign delivered sustained, multi-layered engagement across every platform pillar for the full 3-month tournament. Here's the complete picture of campaign performance.
With 13,886 unique logins against 11,444 registrations, the campaign generated strong return visit behaviour — fans weren't just registering once, they were coming back repeatedly across the full 3-month tournament. The 3,571 verified referrals from the Invite a Friend mechanic show that a substantial portion of the user base was acquired organically through peer recommendation, rather than paid media alone.
The custom penalty kick game was the campaign's standout engagement metric — 12,713 game plays over 3 months, with a remarkable 96.2% voucher redemption rate demonstrating that the rewards were genuinely compelling and that the promoter network was effectively driving in-outlet redemption. The 1,107,320 total combined points across all users is a testament to the depth of sustained engagement the multi-mechanic platform delivered.
"The depth of engagement across the full 3 months was exactly what we needed. The predict-the-score and rugby game kept fans coming back for every match — and the voucher redemption rate told us the rewards were landing where it mattered: in-store."
— Carling Black Label Campaign TeamWhether it's a sports sponsorship, FMCG campaign, or retail activation — Social Wiiv can design and deploy a fully white-labelled Consumer Experience Platform with gamification, custom mechanics, surveys, and promoter management built in.