Case Studies Cell C Believe
Live Game Show Gamification Social Photobooth Brand Activation 3 Venues

How Cell C brought the "Believe" campaign to life with a custom Live Game Show across 3 major venues.

Cell C needed more than a branded tent — they needed an experience that would stop crowds in their tracks, get them participating, and send them away with a shareable branded moment. Social Wiiv delivered a fully custom Live Game Show platform with a spinning wheel, 30-second activity challenges, quiz mechanics, MC remote control, and a social photobooth — deployed across Rage Festival, 7s Rugby, and Sun City.

1,768
Game Show Participants
1,645
Photos Taken
240K+
Estimated Show Reach
545K+
Estimated Social Reach
Cell C Believe — Live Game Show
About Cell C

Cell C is one of South Africa's major mobile network operators. The "Believe" campaign captured a bold, optimistic brand positioning — centred on the idea that anything can happen this summer with Cell C Believe — brought to life through high-energy consumer experiential activations at major events nationwide.

Venues
Rage Festival — Durban
4 Days × 3 Hours
7s Rugby
2 Days × 8 Hours
Sun City
8 Days × 5 Hours
Industry
Telecommunications
Consumer Brand Activation · Live Events
Use Cases
Live Game Show Gamification Social Photobooth Roaming Photos Prize Management SMS & Email
Implementation
Display 75" TV Screen
Trigger LED Push Button
Activities 12 Challenges
Quiz Questions 25 Questions
MC Remote Tablet Controlled
Photo Sharing SMS + Email + Social
Roaming Photos WiFi DSLR → Tablet

Bringing "Believe" to life — excitement, participation, and reward at scale across three major events.

Cell C's "Believe" campaign carried a bold, optimistic promise: anything can happen this summer. But for that message to land in a live event environment — where attention is fractured, crowds are moving, and competing activations are steps away — it had to be more than a slogan. It had to be an experience people would physically step into, participate in, and walk away from with something to share.

The brief called for a brand-building experiential activation capable of running across three very different event environments — a youth music festival, a major sporting event, and a luxury resort — each with different audience profiles, different daily durations, and different competitive dynamics. The platform had to:
 — Excite and draw crowds through high-energy visual spectacle on a large-format screen
 — Engage participants through genuine unpredictability — randomised activities, quizzes, and prizes
 — Incorporate the "Believe" button as a physical activation mechanic that tied directly into the campaign theme
 — Create a branded social moment for every winner that extended the activation far beyond the physical space
 — Give the MC full creative control to read the crowd and adapt the show in real time

"We needed something that could hold a crowd, keep them watching, and make every participant feel like they were the star of the show. The 'Believe' button had to feel like it meant something."

— Cell C Marketing Team

A custom Live Game Show platform — the Believe button, the wheel, the crowd, the moment.

Social Wiiv custom-developed a complete Live Game Show application running on a 75" TV screen, triggered by a branded LED Push Button — the Cell C Believe button. The platform unified five distinct pillars into one seamless live show experience: the spinning wheel mechanic, 30-second physical activity challenges, multiple-choice quiz rounds, an MC remote control tablet, and a branded social photobooth with roaming WiFi DSLR capability.

LED Push Button → Spinning Wheel → Activity / Quiz / Instant Prize

1. Custom Live Game Show — The Believe Button & The Wheel

The centrepiece of the activation was a large-format custom game show application displayed on a 75" TV screen — dominating the Cell C zone and drawing crowds from across the event floor. Each round began when the consumer pressed the branded LED Cell C Believe button, which triggered the spinning wheel on screen. The wheel would land on one of three outcomes, each delivering a different live experience.

Activity
The software randomly selects one of 12 activities. A video plays with instructions. The consumer has 30 seconds to complete it in front of the crowd.
Quiz
The software randomly selects one of 25 multiple-choice questions. The consumer answers live. The MC uses the remote tablet to submit the answer and the screen reveals the result.
Instant Prize
No challenge needed. The software randomly selects a prize and displays it full-screen — an immediate crowd moment and guaranteed win for the participant.
Activity Challenge — 12 Activities, Video Instructions, 30-Second Timer

2. Activity Challenge Mechanic — 12 Challenges, 30 Seconds, Crowd Energy

When the wheel landed on Activity, the software randomly selected one of 12 custom-designed activities — each chosen to entertain the watching crowd as much as challenge the participant. A branded video instantly played on the 75" screen, walking the participant through exactly what they needed to do and how long they had. The 30-second clock created live tension.

12 Randomised Activities — Each activity was designed to entertain the crowd as a spectacle — creating a live performance moment that drew in bystanders and built crowd energy around the Cell C zone.
Video Instructions on Screen — A custom branded activity video played immediately on the 75" screen — no ambiguity about what to do, and maximum visual engagement for the watching audience.
MC Remote Confirmation — The MC used his remote control tablet to confirm whether the activity was completed successfully within 30 seconds. On confirmation, the software randomly selected and displayed the prize on screen.
Prize Auto-Selected & Displayed — On MC confirmation, the software instantly revealed the prize on the 75" screen — a full-crowd reveal moment that extended the prize win beyond just the individual participant.
Quiz Mechanic — 25 Questions, Multiple Choice, MC Remote Answer Entry

3. Quiz Mechanic — 25 Questions, Live Answer Reveal, Crowd Participation

When the wheel landed on Quiz, the software randomly selected one of 25 custom multiple-choice questions, displayed on the 75" screen. The participant answered live while the crowd watched — the MC used his tablet to enter the answer given, and the screen instantly revealed whether the answer was correct and what prize they'd won. The quiz mechanic worked as an audience participation driver — the crowd often played along, with people shouting answers from outside the activation zone.

25 Randomised Questions — A pool of 25 custom questions ensured variety across the event duration — no participant at a multi-day activation would face the same question twice.
Multiple Choice on Screen — Answer options displayed clearly on the 75" screen — legible to both the participant and the watching crowd, maximising engagement beyond the single contestant.
MC Remote Answer Entry — The MC entered the participant's answer via his tablet. The screen instantly revealed correct or incorrect — and in both cases, a prize was randomly allocated and displayed to the crowd.
MC Remote Control Tablet — Music, Volume, Force Select, Pace Control

4. MC Remote Control Tablet — Full Show Control in the MC's Hands

The MC was the show. Social Wiiv's platform gave him a dedicated remote control tablet that put every element of the live game show under his direct control — allowing him to read the crowd, adapt the pacing, manage the music, and make on-the-fly decisions about which activities would land best with each audience. The remote ensured the platform served the MC's performance rather than constraining it.

Music Control — The MC controlled which tracks were playing from his tablet — cueing crowd-building music between rounds and managing the show's energy arc across the session.
Volume Control — The MC could instantly lower the volume from his tablet when he needed to address the crowd — no technical crew required, no awkward silences, seamless transitions between music and live presentation.
Force Select Activity — Rather than relying solely on randomisation, the MC could use the remote to manually force-select a specific activity he judged would suit the current participant — maximising crowd entertainment and ensuring every round landed well.
Activity Confirmation — The MC confirmed successful activity completion via his tablet in real time, triggering the prize reveal on screen — maintaining full flow and eliminating any dead time between the challenge and the reward moment.
Social Photobooth + Roaming WiFi DSLR — Branded, SMS, Email & Social Share

5. Social Photobooth & Roaming Activation Photos — Share the Moment

After collecting their prize, every game show winner had the opportunity to take a photo with their prize. A custom Cell C Believe branded overlay was applied to every photo — and the winner was immediately sent their photo via SMS and Email with one-tap share buttons for Facebook, Twitter, WhatsApp, and a download option. Beyond the game show zone, a roaming photographer used a WiFi-connected DSLR to capture brand moments across the event — photos synced instantly to a tablet, customers registered their details, and their branded photo arrived via SMS.

Cell C Believe Branded Overlay — Every photo — both game show booth and roaming DSLR captures — received a custom Cell C Believe branded overlay, ensuring consistent campaign branding across every shared image.
Instant SMS & Email Delivery — The winner's branded photo was automatically sent to their phone via SMS and email — captured at the peak emotional moment immediately after their win, when they were most likely to share.
One-Tap Social Sharing — Facebook, Twitter, WhatsApp, and Download buttons were included with every photo delivery — making the path from branded photo to social post a single tap, with each share extending Cell C's organic campaign reach.
Roaming WiFi DSLR — A professional photographer roamed the activation zone with a WiFi-connected DSLR. Photos synced wirelessly to a tablet in real time. Customers registered their name, surname, and cellphone number, triggering an automatic SMS with their branded photo — capturing brand moments beyond the game show stage.

1,768 game show participants. 1,454 photos shared. 545,250 estimated social reach.

The Cell C Believe Brand Activation delivered strong, consistent results across all three venues — with Sun City's 8-day run generating the highest participant volume, while Rage Festival's youth audience produced the highest photo-to-share conversion rate. Here's a full breakdown by venue.

Rage Festival
Durban · 4 Days
Game Show Participants312
Social Photos Taken666
Photos Shared to Social597
Share Rate89.6%
7s Rugby
2 Days
Game Show Participants416
Social Photos Taken293
Photos Shared to Social262
Share Rate89.4%
Sun City
8 Days
Game Show Participants1,040
Social Photos Taken686
Photos Shared to Social595
Share Rate86.7%
1,768
Total game show participants
1,454
Total photos shared to social media
240K+
Estimated live game show reach
545K+
Estimated social media reach

The share rate across all three venues averaged above 88% — meaning that of every 100 photos taken, more than 88 were voluntarily shared to social media. This exceptionally high conversion rate reflects the emotional context of the photo: taken at the moment of a live win, branded with Cell C Believe imagery, and delivered instantly when the memory was freshest. The roaming DSLR mechanic extended the activation's social footprint well beyond the game show participants themselves — capturing brand moments from passersby who never stepped up to the Believe button.

Sun City's 8-day run generated the highest absolute participation numbers, while Rage Festival — despite the shortest activation window — achieved the highest photos-per-participant ratio, consistent with the high social sharing behaviour of the youth festival audience. The 7s Rugby activation demonstrated the platform's versatility across a very different event demographic, delivering strong results with a 2-day deployment across a sports crowd.

"The Believe button was the moment. When someone walked up and pressed it, the whole crowd turned to watch. The MC had full control, the wheel kept it unpredictable, and the photo sent straight to their phone meant the campaign kept travelling after they left the stand."

— Cell C Marketing Team
See It In Action

A Live Game Show That Crowds Actually Watch — and Winners Actually Share.

Whether it's a music festival, a sports event, or a multi-venue campaign — Social Wiiv can design and deploy a fully custom live game show platform with spinning wheel mechanics, MC remote control, activity challenges, and a social photobooth that sends branded moments directly to every winner's phone.